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DARKWING DUCK
lvl
67
8
Maxed
7
DARKWING DUCK

Power: 904

HERO; OFFENSE; DOWNTOWN; DARKWING DUCK; DOWNTOWN HERO; TECH; DUCKS

Offense:
2,175
Defense:
570
Health:
19,866
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
134
Potency:
28.00%
Tenacity:
20.00%
Precision:
16.00%
Evasion:
10.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I am the Terror...
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 30% bonus damage if target opponent is affected by Blind.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
50% chance to perform a follow up attack if target is a Villain character.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,175 damage to target opponent.

On Critical Strike, Purge 1 random Helpful effect.
Deal up to 2,175 damage to target opponent. Deal 30% bonus damage if opponent is affected by Blind.

On Critical Strike, Purge 1 random Helpful effect.
Deal up to 3,263 damage to target opponent. Deal 30% bonus damage if opponent is affected by Blind.

On Critical Strike, Purge 1 random Helpful effect.
Deal up to 3,263 damage to target opponent. Deal 30% bonus damage if target opponent is affected by Blind.

50% chance to perform a follow up attack if target is a Villain character: Deal up to 3,263 damage. Guaranteed to deal a Critical Strike.

On Critical Strike, Purge 1 random Helpful effect.
Deal up to 4,350 damage to target opponent. Deal 30% bonus damage if target opponent is affected by Blind.

50% chance to perform a follow up attack if target is a Villain character: Deal up to 4,350 damage. Guaranteed to deal a Critical Strike.

On Critical Strike, Purge 1 random Helpful effect.
Suck Gas, Evildoer
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Silence against Villain characters.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to Purge 1 Helpful effect from affected opponents.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,787 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn.

20% chance per Tech teammate including this character to Purge 1 random Helpful effect from affected opponents.
Deal up to 2,787 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn. 30% chance to inflict Silence for 1 turn against Villain characters.

20% chance per Tech teammate including this character to Purge 1 Helpful effect from affected opponents.
Deal up to 4,180 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn. 30% chance to inflict Silence for 1 turn against Villain characters.

20% chance per Tech teammate including this character to Purge 1 Helpful effect from affected opponents.
Deal up to 4,180 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn. 30% chance to inflict Silence for 1 turn against Villain characters.

Purge 1 Helpful effect from affected opponents. 20% chance per Tech teammate including this character to Purge 1 additional Helpful effect.
Deal up to 5,573 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn. 30% chance to inflict Silence for 1 turn against Villain characters.

Purge 1 Helpful effect from affected opponents. 20% chance per Tech teammate including this character to Purge 1 additional Helpful effect.
Bad Guys are Outta Luck
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Guaranteed to inflict Vulnerable against Villain characters.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+15% chance to inflict Vulnerable.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Decrease required Magic by 1.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+15% chance to inflict Vulnerable.
Requires Gear Tier 10
150
125
80
210,000
50
Inflict Defense Down on the target opponent for 2 turns. 30% chance to inflict Vulnerable for 2 turns.

If Gizmoduck is a teammate, grant him 1 Magic for all abilities. Grant 1 Magic for all abilities to 1 other random Tech teammate.
Inflict Defense Down on the target opponent for 2 turns. 30% chance to inflict Vulnerable for 2 turns.

Guaranteed to inflict Vulnerable against Villain characters.

If Gizmoduck is a teammate, grant him 1 Magic for all abilities. Grant 1 Magic for all abilities to 1 other random Tech teammate.
Inflict Defense Down on the target opponent for 2 turns. 45% chance to inflict Vulnerable for 2 turns.

Guaranteed to inflict Vulnerable against Villain characters.

If Gizmoduck is a teammate, grant him 1 Magic for all abilities. Grant 1 Magic for all abilities to 1 other random Tech teammate.
Inflict Defense Down on the target opponent for 2 turns. 45% chance to inflict Vulnerable for 2 turns.

Guaranteed to inflict Vulnerable against Villain characters.

If Gizmoduck is a teammate, grant him 1 Magic for all abilities. Grant 1 Magic for all abilities to 1 other random Tech teammate.
Inflict Defense Down on the target opponent for 2 turns. 60% chance to inflict Vulnerable for 2 turns.

Guaranteed to inflict Vulnerable against Villain characters.

If Gizmoduck is a teammate, grant him 1 Magic for all abilities. Grant 1 Magic for all abilities to 1 other random Tech teammate.
Let's Get Dangerous
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance to gain Evade if Gizmoduck is a teammate.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to gain Evade.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+5% Speed Meter increase per Tech teammate.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+15% chance to gain Evade.
Requires Gear Tier 10
150
100
50
146,250
25
On this character's Health falling below 50% or on recovering from Stun, Sleep, Charm, or Silence, perform the following:

Cleanse all Harmful effects from this character. Gain Haste and Critical Power Up for 1 turn. Increase this character's Speed Meter by 15% per Tech teammate including this character.

If Gizmoduck is a teammate, gain Undefeatable.
On this character's Health falling below 50% or on recovering from Stun, Sleep, Charm, or Silence, perform the following:

Cleanse all Harmful effects from this character. Gain Haste and Critical Power Up for 1 turn. Increase this character's Speed Meter by 15% per Tech teammate including this character.

If Gizmoduck is a teammate, gain Undefeatable. 50% chance to gain Evade.
On this character's Health falling below 50% or on recovering from Stun, Sleep, Charm, or Silence, perform the following:

Cleanse all Harmful effects from this character. Gain Haste and Critical Power Up for 1 turn. Increase this character's Speed Meter by 15% per Tech teammate including this character.

If Gizmoduck is a teammate, gain Undefeatable. 65% chance to gain Evade.
On this character's Health falling below 50% or on recovering from Stun, Sleep, Charm, or Silence, perform the following:

Cleanse all Harmful effects from this character. Gain Haste and Critical Power Up for 1 turn. Increase this character's Speed Meter by 20% per Tech teammate including this character.

If Gizmoduck is a teammate, gain Undefeatable. 65% chance to gain Evade.
On this character's Health falling below 50% or on recovering from Stun, Sleep, Charm, or Silence, perform the following:

Cleanse all Harmful effects from this character. Gain Haste and Critical Power Up for 1 turn. Increase this character's Speed Meter by 20% per Tech teammate including this character.

If Gizmoduck is a teammate, gain Undefeatable. 80% chance to gain Evade.
Full Gear List
1,953,000
480
360
600
720
600
1,320
100
220
225
675
80
270
80
270
120
40
40
40
40
420
360
840
150
350
150
150
130
Gear Tier 9
803,000
240
180
300
360
300
720
40
120
90
360
40
135
40
135
120
20
20
20
20
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
150
350
60
100
135
315
150
40
135
150
40
135
130
20
20
20
20